Limerick Strategy and Spoilers for Characters
Spoilers for Characters 2-5
Thief
- For Thief, though, we’ve more to discuss
- Most upgrades are not worth the fuss
- Unless you’re a star and can pull off Crowbar
- You’d better pick up Dagger+.
The Robot
- The Robot’s a bit like a mage
- He increases power with age
- That Mechanical Arm does copious harm once you get to the last stage.
- Another slight Robot mistake
- Is squandering your limit break.
- With one-sixth probability
- You’ll roll that ability
- And still carry over your stake.
Inventor
- Inventor thinks one step ahead.
- Which gadget will make that foe dead?
- In the previous fight, bring something that might. Turn into the gadget you said.
Witch
An early-game tip for the Witch:
- Infliction can hurt like a
- So make it prepared
- No foes will be spared
- Then swap when you have spells to switch.
- If you have a spell with two dice
- Prepare it to save you the price
- Of bringing it out
- But also, no doubt,
- Reroll spells and dice-tweaks are nice.
Spoilers for Character 6 & Secret Character
Jester
- With Jester, I like to delete adeck slim and strong can’t be beat.
- So copy the best and ditch all the rest.
- And you’ll be immune to defeat.
Bear Maul and Bear Smash
- For Bear use Bear Maul and Bear Smash,
- Bear Maul and Bear Maul and Bear Smash
- Bear Smash and Bear Roar
- Bear Smash and Bear Roar
General Strategy Tips
A useful trick in which to revel
If you’re almost at your next level:
- Continue to spar
- Fill your limit bar
- Don’t mind that it hurts like the devil.
- Sometimes your foe is outmatched
- And you could just triumph unscratched
- But if you can heal more than damage they deal, heal up, and go forth fully patched.
- Statistics can keep you alive
- The average roll is 3.5
- So reroll that 3
- On average, you’ll be
- More likely to increase than dive.
Elemental equipment:
- Freeze/shock rock, though there’s some technique to it.
- But if you aspire to win, don’t pick fire.
- It’s only good if foes are weak to it.